WHAT THEY LEARN

Creative Thinking

Critical Thinking

Problem Solving

Imagination : Dream Up Fun
Whether being themself or someone else, imaginative play builds social skills. A few thought-starters for young visionaries.
PRODUCT DETAILS
Ages: | 8 - 13 Years |
Overview: |
Kids will use their computer or tablet to program this four-legged friend, then send their commands to the included remote to make Pyxel move, “talk”, and change facial expressions. Includes Pyxel Th Coding Pet, user interface, and remote-activator unit. Created by Educational Insights where they work with experts in many distinct fields—from scientists to teachers to artists—to ensure products are always the very best they can be. Introduce new interests, unleash limitless possibilities and passions with Pyxel. Measuring 8" x 12" x 8"
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